﻿using System;
namespace ReachStats.ReachApiReference
{
    public class TeamResultsReach
    {
        public ulong[][] DeathsOverTime { get; set; }
        public bool Exists { get; set; }
        public int Index { get; set; }
        public ulong[][] KillsOverTime { get; set; }
        public ulong[][] MedalsOverTime { get; set; }
        public int MetagameScore { get; set; }
        public int Score { get; set; }
        public sbyte Standing { get; set; }
        public short TeamTotalAssists { get; set; }
        public short TeamTotalBetrayals { get; set; }
        public short TeamTotalDeaths { get; set; }
        public short TeamTotalGameVariantCustomStat_1 { get; set; }
        public short TeamTotalGameVariantCustomStat_2 { get; set; }
        public short TeamTotalGameVariantCustomStat_3 { get; set; }
        public short TeamTotalGameVariantCustomStat_4 { get; set; }
        public short TeamTotalKills { get; set; }
        public int TeamTotalMedals { get; set; }
        public short TeamTotalSuicides { get; set; }
    }
}
